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Re: Regarding rendering of parts
avatarApril 08, 2013 12:05PM
You are right models usually don't have the BFC meta but most software assumes the bfc information only affects parts, so anything using the top level parts can be non bfc-ed, as-long it doesn't use mirroring (although you can compensate for that).

In the end it depends on how you set up your renderer, if the resulting mesh is at part level you'll need a fully bfced tree of dat's to make the whole mesh render with culling, but if you are writing a state renderer you could enable/disable culling while you go, it won't be fast though :)

My post was assuming the mesh approach.
SubjectAuthorViewsPosted
Regarding rendering of parts Athanasios Gaitatzes511April 08, 2013 06:39AM
Re: Regarding rendering of parts Roland Melkert265April 08, 2013 10:12AM
Re: Regarding rendering of parts Athanasios Gaitatzes258April 08, 2013 10:43AM
Re: Regarding rendering of parts Roland Melkert263April 08, 2013 12:05PM
Re: Regarding rendering of parts Travis Cobbs270April 08, 2013 12:16PM
Re: Regarding rendering of parts Travis Cobbs259April 08, 2013 10:44AM
Re: Regarding rendering of parts Athanasios Gaitatzes261April 08, 2013 01:12PM
Re: Regarding rendering of parts Tim Gould256April 08, 2013 02:33PM
Re: Regarding rendering of parts Roland Melkert273April 08, 2013 02:37PM
Re: Regarding rendering of parts Travis Cobbs285April 08, 2013 04:28PM
Re: Regarding rendering of parts Ben Supnik237April 09, 2013 06:35PM
Re: Regarding rendering of parts Tim Gould244April 09, 2013 06:56PM
Re: Regarding rendering of parts Athanasios Gaitatzes241April 09, 2013 11:29PM
Re: Regarding rendering of parts Ben Supnik225April 10, 2013 07:13AM
Re: Regarding rendering of parts Athanasios Gaitatzes237April 10, 2013 07:51AM
Re: Regarding rendering of parts Paul Griffin224April 12, 2013 10:34PM
Re: Regarding rendering of parts Athanasios Gaitatzes252April 13, 2013 03:05AM
Re: Regarding rendering of parts Paul Griffin306April 13, 2013 10:56AM



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