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Re: 3 decimals is not a lot of precision for rotation matrices
March 24, 2013 07:44PM
I think "fixing a rounded rotation" is getting way into the territory of a batch process we should consider running on the library, then fast-tracking if the mechanical transformation can be demonstrated and spot-tested to be good. :-)

What I like about pre-processing is that the code runs once and a human can inspect the results. Every bit of 'mesh repair' I put into BrickSmith is code whose results are somewhat hidden to the part author, and whose results (as data) can only be viewed by a programmer with source code and a debugger. It's an opaque process, so the less complicated that black box, the better.

(Or maybe I am just lazy and want to keep my end of the code simple. ;-)

cheers
ben
SubjectAuthorViewsPosted
3 decimals is not a lot of precision for rotation matrices Ben Supnik674March 23, 2013 12:48PM
Re: 3 decimals is not a lot of precision for rotation matrices Roland Melkert189March 23, 2013 02:27PM
Re: 3 decimals is not a lot of precision for rotation matrices Philippe Hurbain195March 23, 2013 04:02PM
Re: 3 decimals is not a lot of precision for rotation matrices Tim Gould200March 23, 2013 04:14PM
Re: 3 decimals is not a lot of precision for rotation matrices Ben Supnik184March 23, 2013 07:29PM
Re: 3 decimals is not a lot of precision for rotation matrices Tim Gould185March 24, 2013 12:06AM
Re: 3 decimals is not a lot of precision for rotation matrices Ben Supnik175March 24, 2013 08:46AM
Re: 3 decimals is not a lot of precision for rotation matrices Tim Gould232March 24, 2013 02:13PM
Re: 3 decimals is not a lot of precision for rotation matrices Roland Melkert198March 24, 2013 02:24PM
Re: 3 decimals is not a lot of precision for rotation matrices Tim Gould202March 24, 2013 02:33PM
Re: 3 decimals is not a lot of precision for rotation matrices Ben Supnik245March 24, 2013 07:44PM
Re: 3 decimals is not a lot of precision for rotation matrices Sergio Reano316March 26, 2013 03:29PM



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