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Re: Level of Detail for Parts
avatarMarch 04, 2013 10:36AM
Actually hard coding won't be that bad, cause the primitives involved with mass detail don't change often as far I know.

But maybe we could use an alternative to metas by using different subfolders just like the 48 folder we could add a 'LQ' one containing primitives using the same names as their 'P' version but in lower res versions just like the 48 folder effectively holds the 'HQ' ones.

This will prevent updating files and makes cross look ups easier without adding duplicate information to all incarnations of the same primitive.
SubjectAuthorViewsPosted
Level of Detail for Parts Ben Supnik514March 03, 2013 06:54PM
Re: Level of Detail for Parts Tim Gould229March 03, 2013 08:24PM
Re: Level of Detail for Parts Ben Supnik179March 04, 2013 06:10AM
Re: Level of Detail for Parts Philippe Hurbain187March 04, 2013 06:28AM
Re: Level of Detail for Parts Ben Supnik186March 04, 2013 08:31AM
Re: Level of Detail for Parts Roland Melkert236March 04, 2013 10:36AM
Re: Level of Detail for Parts Ben Supnik254March 04, 2013 01:56PM
Re: Level of Detail for Parts Travis Cobbs261March 04, 2013 03:37PM
Re: Level of Detail for Parts Travis Cobbs215March 04, 2013 11:08AM
Re: Level of Detail for Parts Michael Heidemann248March 04, 2013 01:17PM
Re: Level of Detail for Parts Tim Gould242March 04, 2013 01:20PM
Re: Level of Detail for Parts Chris Dee281March 08, 2013 01:53AM



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