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Re: Level of Detail for Parts
avatarMarch 04, 2013 10:36AM
Actually hard coding won't be that bad, cause the primitives involved with mass detail don't change often as far I know.

But maybe we could use an alternative to metas by using different subfolders just like the 48 folder we could add a 'LQ' one containing primitives using the same names as their 'P' version but in lower res versions just like the 48 folder effectively holds the 'HQ' ones.

This will prevent updating files and makes cross look ups easier without adding duplicate information to all incarnations of the same primitive.
SubjectAuthorViewsPosted
Level of Detail for Parts Ben Supnik517March 03, 2013 06:54PM
Re: Level of Detail for Parts Tim Gould230March 03, 2013 08:24PM
Re: Level of Detail for Parts Ben Supnik182March 04, 2013 06:10AM
Re: Level of Detail for Parts Philippe Hurbain190March 04, 2013 06:28AM
Re: Level of Detail for Parts Ben Supnik189March 04, 2013 08:31AM
Re: Level of Detail for Parts Roland Melkert240March 04, 2013 10:36AM
Re: Level of Detail for Parts Ben Supnik257March 04, 2013 01:56PM
Re: Level of Detail for Parts Travis Cobbs263March 04, 2013 03:37PM
Re: Level of Detail for Parts Travis Cobbs217March 04, 2013 11:08AM
Re: Level of Detail for Parts Michael Heidemann251March 04, 2013 01:17PM
Re: Level of Detail for Parts Tim Gould244March 04, 2013 01:20PM
Re: Level of Detail for Parts Chris Dee286March 08, 2013 01:53AM



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