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Re: Hoses
avatarFebruary 15, 2013 05:41AM
Quote
Sergio Reano
The problem is that in hose you cannot use primitives other than triangles since every hose segment is someway different from any other.
Yes, you're right - even quads are not usable since they would get warped!

Maybe it would be possible for some parts to use a mixed mode approach? Fixed, non-deformable "middle" section, joined by a stretchable/deformable part? That wouldn't decrease the poly count, but create much more manageable file size.

Quote

Also, be aware from ribbed hose actual definition! It takes over 6500 vertex to define a single segment!
Agreed, present usage of tori in this part is total overkill!
SubjectAuthorViewsPosted
Hoses Attachments Roland Melkert413February 13, 2013 12:31PM
Re: Hoses Philippe Hurbain241February 14, 2013 01:33AM
Re: Hoses Roland Melkert193February 14, 2013 10:13AM
Re: Hoses Philippe Hurbain193February 15, 2013 02:13AM
Re: Hoses Sergio Reano202February 15, 2013 04:50AM
Re: Hoses Philippe Hurbain202February 15, 2013 05:41AM
Re: Hoses Roland Melkert208February 15, 2013 09:30AM
Re: Hoses Roland Melkert302February 15, 2013 09:32AM
Re: Hoses Roland Melkert204February 15, 2013 09:25AM
Re: Hoses Tim Gould168February 14, 2013 12:44PM
Re: Hoses Attachments Roland Melkert184February 14, 2013 01:17PM



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