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Re: Hoses
avatarFebruary 15, 2013 05:41AM
Sergio Reano
The problem is that in hose you cannot use primitives other than triangles since every hose segment is someway different from any other.
Yes, you're right - even quads are not usable since they would get warped!

Maybe it would be possible for some parts to use a mixed mode approach? Fixed, non-deformable "middle" section, joined by a stretchable/deformable part? That wouldn't decrease the poly count, but create much more manageable file size.


Also, be aware from ribbed hose actual definition! It takes over 6500 vertex to define a single segment!
Agreed, present usage of tori in this part is total overkill!
Hoses Attachments Roland Melkert489February 13, 2013 12:31PM
Re: Hoses Philippe Hurbain280February 14, 2013 01:33AM
Re: Hoses Roland Melkert223February 14, 2013 10:13AM
Re: Hoses Philippe Hurbain231February 15, 2013 02:13AM
Re: Hoses Sergio Reano242February 15, 2013 04:50AM
Re: Hoses Philippe Hurbain240February 15, 2013 05:41AM
Re: Hoses Roland Melkert248February 15, 2013 09:30AM
Re: Hoses Roland Melkert353February 15, 2013 09:32AM
Re: Hoses Roland Melkert246February 15, 2013 09:25AM
Re: Hoses Tim Gould197February 14, 2013 12:44PM
Re: Hoses Attachments Roland Melkert219February 14, 2013 01:17PM

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