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Re: Hoses
February 15, 2013 04:50AM
The problem is that in hose you cannot use primitives other than triangles since every hose segment is someway different from any other.
Furthermore LDraw based softwares are not able to read complex data structures like triangle stripes or indexed based geometry indicating with that an ordered list of vertices with a list group by 3 index pointers defining faces.

I do not use primitive deformation in SR3DBuilder since it is a bit too much time consuming and do not allow geometry optimization: if you use a primitive, it need to be completely loaded in memory and managed and this causes too many vertex to work with.
Also, be aware from ribbed hose actual definition! It takes over 6500 vertex to define a single segment!

Sergio
SubjectAuthorViewsPosted
Hoses Attachments Roland Melkert489February 13, 2013 12:31PM
Re: Hoses Philippe Hurbain280February 14, 2013 01:33AM
Re: Hoses Roland Melkert223February 14, 2013 10:13AM
Re: Hoses Philippe Hurbain231February 15, 2013 02:13AM
Re: Hoses Sergio Reano241February 15, 2013 04:50AM
Re: Hoses Philippe Hurbain240February 15, 2013 05:41AM
Re: Hoses Roland Melkert247February 15, 2013 09:30AM
Re: Hoses Roland Melkert353February 15, 2013 09:32AM
Re: Hoses Roland Melkert246February 15, 2013 09:25AM
Re: Hoses Tim Gould197February 14, 2013 12:44PM
Re: Hoses Attachments Roland Melkert219February 14, 2013 01:17PM



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