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Re: Another texture mapping experiment...
avatarAugust 06, 2014 11:15AM
Thanks

I didn't even notice the specular thing, but I was already using GL_MODULATE. However using GL_DECAL seems to do the trick.



don't know how it will behave combined with alpha transparency parts yet though. I still need to incorporated the texture stuff into the transparency rendering path in order to fine tune that.

Also I'm having a little gap at the front, but I noticed LDView has the same gap so it might be a part flaw?

ps: I noticed LDView 4.2 beta1 only uses the textures once (one side on 1st part like Philo wrote, and second part usage seems to only use the fallback code.)
Attachments:
open | download - texmap-test2.png (547.7 KB)
SubjectAuthorViewsPosted
Another texture mapping experiment... Attachments Philippe Hurbain692January 27, 2013 08:50AM
Re: Another texture mapping experiment... Attachments Roland Melkert91August 05, 2014 04:33PM
Re: Another texture mapping experiment... Travis Cobbs77August 05, 2014 09:42PM
Re: Another texture mapping experiment... Attachments Roland Melkert84August 06, 2014 11:15AM
Re: Another texture mapping experiment... Attachments Philippe Hurbain50September 26, 2014 02:21AM
Re: Another texture mapping experiment... Attachments Roland Melkert48September 26, 2014 09:51AM
Re: Another texture mapping experiment... Philippe Hurbain49September 26, 2014 11:12AM
Re: Another texture mapping experiment... Roland Melkert53September 27, 2014 04:21PM



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