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Re: Another texture mapping experiment...
avatarAugust 05, 2014 09:42PM
Only transparent or partially transparent portions of the texture should allow the background triangle color to be visible. I use GL_MODULATE as my texture env mode, and call glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR) in my lighting setup so that specular highlights will look right with GL_MODULATE, since they're broken otherwise.
SubjectAuthorViewsPosted
Another texture mapping experiment... Attachments Philippe Hurbain625January 27, 2013 08:50AM
Re: Another texture mapping experiment... Attachments Roland Melkert64August 05, 2014 04:33PM
Re: Another texture mapping experiment... Travis Cobbs55August 05, 2014 09:42PM
Re: Another texture mapping experiment... Attachments Roland Melkert63August 06, 2014 11:15AM



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