Welcome! Log In Create A New Profile

Advanced
Re: Another texture mapping experiment...
avatarAugust 05, 2014 09:42PM
Only transparent or partially transparent portions of the texture should allow the background triangle color to be visible. I use GL_MODULATE as my texture env mode, and call glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR) in my lighting setup so that specular highlights will look right with GL_MODULATE, since they're broken otherwise.
SubjectAuthorViewsPosted
Another texture mapping experiment... Attachments Philippe Hurbain870January 27, 2013 08:50AM
Re: Another texture mapping experiment... Attachments Roland Melkert129August 05, 2014 04:33PM
Re: Another texture mapping experiment... Travis Cobbs120August 05, 2014 09:42PM
Re: Another texture mapping experiment... Attachments Roland Melkert129August 06, 2014 11:15AM
Re: Another texture mapping experiment... Attachments Philippe Hurbain77September 26, 2014 02:21AM
Re: Another texture mapping experiment... Attachments Roland Melkert76September 26, 2014 09:51AM
Re: Another texture mapping experiment... Philippe Hurbain80September 26, 2014 11:12AM
Re: Another texture mapping experiment... Roland Melkert101September 27, 2014 04:21PM



Sorry, only registered users may post in this forum.

Click here to login