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Re: Question on faces
avatarNovember 24, 2012 06:49PM
In OpenGL, there are two settings to get the "back" side of faces to render. Two-sided lighting must be enabled if using OpenGL's lighting, and GL_CULL_FACE must be disabled. LDView does this for non-BFC geometry. However, Philo's suggestion of drawing the triangle twice with opposite windings is probably a better solution, and if I were doing things over again, that's probably what I would do.
SubjectAuthorViewsPosted
Question on faces Nicola466November 22, 2012 11:42AM
Re: Question on faces Steffen217November 22, 2012 12:23PM
Re: Question on faces Philippe Hurbain239November 23, 2012 02:17AM
Re: Question on faces Steffen235November 23, 2012 10:50AM
Re: Question on faces Travis Cobbs240November 24, 2012 06:49PM
Re: Question on faces Nicola194November 26, 2012 06:16AM
Re: Question on faces Nicola179November 26, 2012 07:00AM
Re: Question on faces Philippe Hurbain238November 26, 2012 08:13AM
Re: Question on faces Nicola240November 26, 2012 08:19AM
Re: Question on faces Magnus Forsberg227November 26, 2012 09:28AM
Re: Question on faces Nicola267November 26, 2012 11:17AM



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