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Re: Question on faces
avatarNovember 23, 2012 02:17AM
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Thus, the only solution that comes to my mind is: if you encounter such data, you will probably be forced to turn off
the CW/CCW optimization logic of your OpenGL renderer for the _whole_ scene...
Or use two overlapping but opposite winding elements? BCFed parts are more and more frequent nowadays...
SubjectAuthorViewsPosted
Question on faces Nicola655November 22, 2012 11:42AM
Re: Question on faces Steffen303November 22, 2012 12:23PM
Re: Question on faces Philippe Hurbain341November 23, 2012 02:17AM
Re: Question on faces Steffen349November 23, 2012 10:50AM
Re: Question on faces Travis Cobbs360November 24, 2012 06:49PM
Re: Question on faces Nicola293November 26, 2012 06:16AM
Re: Question on faces Nicola262November 26, 2012 07:00AM
Re: Question on faces Philippe Hurbain358November 26, 2012 08:13AM
Re: Question on faces Nicola360November 26, 2012 08:19AM
Re: Question on faces Magnus Forsberg339November 26, 2012 09:28AM
Re: Question on faces Nicola399November 26, 2012 11:17AM



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