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Re: scaling of flat primitives
avatarJune 23, 2014 01:04AM
Quote
"To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) must be given a scaling factor of 1."
Actually I don't think that coefficient in flat direction does matter - except that it shouldn't be 0 (a lot of old LDraw part did have this issue), and of course sign impacts BFC as mentionned by Mark. But anyway we now have a tool that does care for us - thanks, Mike!
SubjectAuthorViewsPosted
scaling of flat primitives IW152June 21, 2014 04:11PM
Re: scaling of flat primitives Santeri Piippo65June 21, 2014 04:19PM
Re: scaling of flat primitives Michael Heidemann61June 22, 2014 02:34AM
Re: scaling of flat primitives Mark Kennedy83June 22, 2014 09:29PM
Re: scaling of flat primitives Philippe Hurbain96June 23, 2014 01:04AM



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