| November 18, 2012 05:15AM | Registered: 6 months ago Posts: 60 |
yeah, working with the whole package is not ok. my latest idea is this: upload all parts as single file in some server where you can query single parts. Then in javascript i scan an ldr/mpd and for any reference to a subpart, i query the server to obtain it, and use all the parts to build the full geometry.
This would allow displaying of arbitrary models (ie embeddable in html, from user textarea, etc) without any server side work, with hopefully minimal bandwidth usage. I've tested that my Viper model uses about 80 parts for about 300kB total, which can be compressed to about 30kB with gzip, quite good. With this performances is more easily to overload the video card than to use too much bandwidth :)
The only problem is that it would generate 80 asynchronous request to the server, which can be quite a lot. But parts file are cacheable so that should help.
I'll try asap
| Subject | Author | Views | Posted |
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WebGL renderer
| Nicola | 810 | November 16, 2012 06:58AM |
Re: WebGL renderer
| Michael Heidemann | 193 | November 16, 2012 01:08PM |
Re: WebGL renderer
| Michael Heidemann | 169 | November 25, 2012 08:00AM |
Re: WebGL renderer
| Nicola | 160 | November 26, 2012 01:15AM |
Re: WebGL renderer
| Travis Cobbs | 188 | November 26, 2012 12:31PM |
Re: WebGL renderer
| Michael Heidemann | 247 | January 01, 2013 12:03AM |
Re: WebGL renderer
| Nicola | 101 | January 15, 2013 08:29AM |
Re: WebGL renderer
| Nicola | 118 | January 15, 2013 12:25PM |
Re: WebGL renderer
| Roland Melkert | 128 | January 15, 2013 02:16PM |
Re: WebGL renderer
| Nicola | 136 | January 16, 2013 12:31AM |
Re: WebGL renderer
| Michael Heidemann | 78 | January 16, 2013 07:57AM |
Re: WebGL renderer
| Nicola | 103 | January 16, 2013 08:37AM |
Re: WebGL renderer
| Philippe Hurbain | 166 | November 16, 2012 01:51PM |
Re: WebGL renderer
| Tim Gould | 163 | November 16, 2012 02:12PM |
Re: WebGL renderer
| Steffen | 196 | November 16, 2012 04:57PM |
Re: WebGL renderer
| Nicola | 151 | November 17, 2012 08:23AM |
Re: WebGL renderer
| Steffen | 166 | November 17, 2012 03:28PM |
Re: WebGL renderer
| Tim Gould | 174 | November 17, 2012 03:57PM |
Re: WebGL renderer
| Nicola | 209 | November 18, 2012 05:05AM |
Re: WebGL renderer
| Travis Cobbs | 156 | November 17, 2012 06:17PM |
Re: WebGL renderer
| Nicola | 170 | November 18, 2012 05:15AM |
Re: WebGL renderer
| Steffen | 147 | November 18, 2012 06:14AM |
Re: WebGL renderer
| Tim Gould | 162 | November 18, 2012 12:58PM |
Re: WebGL renderer
| Nicola | 154 | November 21, 2012 11:23AM |
Re: WebGL renderer
| Willy Tschager | 145 | November 21, 2012 01:49PM |
Re: WebGL renderer
| Philippe Hurbain | 174 | November 21, 2012 09:51PM |
Re: WebGL renderer
| Nicola | 153 | November 22, 2012 12:47AM |
Re: WebGL renderer
| Philippe Hurbain | 179 | November 22, 2012 01:09AM |
Re: WebGL renderer
| Willy Tschager | 155 | November 22, 2012 01:45AM |
Re: WebGL renderer
| Philippe Hurbain | 153 | November 22, 2012 02:01AM |
Re: WebGL renderer
| Nicola | 172 | November 22, 2012 02:26AM |
Re: WebGL renderer
| Philippe Hurbain | 160 | November 22, 2012 02:55AM |
Re: WebGL renderer
| Philippe Hurbain | 189 | November 22, 2012 01:05AM |
Re: WebGL renderer
| Steffen | 142 | November 21, 2012 03:41PM |
Re: WebGL renderer
| Steffen | 122 | November 21, 2012 03:52PM |
Re: WebGL renderer
| Nicola | 132 | November 22, 2012 01:02AM |
Re: WebGL renderer
| Philippe Hurbain | 142 | November 22, 2012 01:21AM |
Re: WebGL renderer
| Steffen | 119 | November 22, 2012 12:29PM |
Re: WebGL renderer
| Nicola | 154 | November 23, 2012 02:44AM |
Re: WebGL renderer
| Philippe Hurbain | 162 | November 23, 2012 04:18AM |
Re: WebGL renderer
| Steffen | 138 | November 23, 2012 11:07AM |
Re: WebGL renderer
| Steffen | 149 | November 23, 2012 10:57AM |
Re: WebGL renderer
| Steffen | 156 | November 21, 2012 04:02PM |
Re: WebGL renderer
| Steffen | 141 | November 21, 2012 04:13PM |
WebGL in Firefox (or other Mozilla browsers?)
| Steffen | 320 | November 22, 2012 01:11PM |
Re: WebGL renderer
| Ken Drew | 143 | November 21, 2012 05:25PM |
Re: WebGL renderer
| Willy Tschager | 163 | November 22, 2012 08:05AM |
Re: WebGL renderer
| Nicola | 182 | November 22, 2012 10:45AM |
Re: WebGL renderer
| Steffen | 193 | November 22, 2012 12:34PM |
Re: WebGL renderer
| Nicola | 162 | November 28, 2012 02:22PM |
Re: WebGL renderer
| Philippe Hurbain | 145 | November 29, 2012 12:19AM |
Re: WebGL renderer
| Travis Cobbs | 178 | November 29, 2012 03:42PM |
Re: WebGL renderer
| Nicola | 162 | December 14, 2012 03:05AM |
Re: WebGL renderer
| Philippe Hurbain | 117 | December 14, 2012 04:29AM |
Re: WebGL renderer
| Nicola | 115 | December 14, 2012 05:06AM |
Re: WebGL renderer
| Philippe Hurbain | 118 | December 14, 2012 05:11AM |
Re: WebGL renderer
| Steffen | 139 | December 15, 2012 02:44PM |
Also trying LDraw in WebGL
| Daniel B | 234 | December 28, 2012 05:10AM |
Re: Also trying LDraw in WebGL
| Daniel B | 158 | December 28, 2012 01:23PM |
Re: Also trying LDraw in WebGL
| Nicola | 99 | January 15, 2013 08:31AM |
Re: WebGL renderer
| Michael Horvath | 139 | December 31, 2012 09:28AM |
Re: WebGL renderer
| Nicola | 121 | January 15, 2013 08:34AM |
Re: WebGL renderer
| Michael Heidemann | 103 | January 15, 2013 08:38AM |
Re: WebGL renderer
| Michael Horvath | 107 | January 25, 2013 02:46PM |
Re: WebGL renderer
| Nicola | 97 | January 28, 2013 04:49AM |
Re: WebGL renderer
| Roland Melkert | 72 | January 28, 2013 01:56PM |
Re: WebGL renderer
| Michael Heidemann | 86 | January 28, 2013 02:19PM |
Re: WebGL renderer
| Steffen | 93 | January 28, 2013 02:37PM |
Re: WebGL renderer
| Travis Cobbs | 116 | January 28, 2013 02:45PM |
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