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Re: Bricksmith 2.6: Texture your world
October 31, 2012 09:20AM
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MoonMan
Why did you drop PowerPC?

Alas, because a) I no longer have access to a 10.5 system to test on, b) some 10.6 APIs were used in Bricksmith 2.6, and c) Apple is intentionally making it extremely difficult to develop for older systems. Xcode 4 won't even compile PowerPC code. The only way to develop PPC applications is to have a computer running 10.6 and Xcode 3.2, and those are getting increasingly difficult to come by. While I do happen to have one (for the moment), Problems (a) and (b) were still hurdles too high to surmount.

Fortunately, Bricksmith 2.5.1 is pretty solid for your PowerPC computing needs.

Allen
SubjectAuthorViewsPosted
Bricksmith 2.6: Texture your world Allen Smith416October 30, 2012 08:39PM
Re: Bricksmith 2.6: Texture your world MoonMan174October 30, 2012 10:13PM
Re: Bricksmith 2.6: Texture your world Orion Pobursky161October 31, 2012 06:51AM
Re: Bricksmith 2.6: Texture your world Allen Smith248October 31, 2012 09:20AM
Re: Bricksmith 2.6: Texture your world MoonMan169November 01, 2012 07:20PM
Re: Bricksmith 2.6: Texture your world Allen Smith199November 02, 2012 08:51AM
Re: Bricksmith 2.6: Texture your world Philippe Hurbain161October 31, 2012 06:57AM



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